Try survive and travel to safety. Wilderness survival themed simulation where you need to decide how you spend your time and what action is most crucial for you now in order to survive: building a shelter, finding food, water, traveling, collecting firewood...
This game requires VIBRATE permission that is used in certain in-game events.
--- ALPHA DEVELOPMENT ---
The game is in alpha development. It's a fancy sounding word for meaning I get to break whatever stuff I want in each release. Then fix them in the next. And the next. Bad Stuff gets removed. Good stuff gets improved.
It also means UI functions bit like bird poo'ed it.
--- COMING IN NEXT VERSION ---
September 20 - Adding more ways to get water. Balancing hydration/etc more. Making sure all existing stuff works. *Possibly* first versions/attempt of Save/continue (no promises).
--- ROADMAP ---
Version 'WE ARE SAVED' on Some Day of September (Save/continue game).
--- PUBLISHED RELEASES ---
Sep 13 - Alpha Version 0.22 'BALANCE'
Small adjustments on the water/hydration system. Craftable raincatcher. Old campsite now might yield a garbage bag. Get water from morning dew. Few tweaks here and there.
Alpha Version 0.18 'LOOK AT ALL THESE BUGS!' on Sep 6th
* Sorry, promised Sep 4th but I need couple of more days to fix & test! Sep 6 it'll be. Fix stuff I broke in v0.15 :> ,Forced auto-sleep to be gone, Icons have labels again, Hours/etc info is back, Trying to fix Zenfone crash problem, Owl sound to indicate night, No more condition, now there's Energy + Hydration + Body heat, Water system (first attempt, needs work), Tons of other stuff and tweaks and whanot.
Alpha Version 0.15 'THAT WAS A MESS' on August 31, 2015
*Planned features: new core mechanics get changes: stamina/calories vs energy, food to have less meaning to survive, crafting gets tweaked, fish/traps tweaks, shelter system, few new locations, possibility to find berries, new day/night system, renewed UI, background images, and much more
Alpha Version 0.14 'HERE BUGGY BUGGY BUGGY' on July 31st (fixed a bug: uncookable squirrels).
Alpha Version 0.13 'LET'S EAT ALL THE BUGS' on July 30th (Bow drill, ember bundle and few other bug fixes, new starting gear (duct tape, butane lighter, survival manual pages), wood to inventory, new crafting recipes, small calories tweaks, new locations (one special, one regular))
Alpha Version 0.12 'THERE'S SOMETHING OUT THERE' on July 27th - Random encounters/events, new location system, new starting gear, renewed fish/wood/shelter/traps, rope making in the wilderness, actions now actually require time
Alpha version 0.10 & 0.11 - Fixed gear, squirrel, traps, campfirestuff, back button, walking, fishing et cetera and added new starting gear.
Alpha version 0.9 - Fixed fishing (in v0.8 there was a bug that prevented catching any fish)
Alpha version 0.8 - Crappy permission workaround, squirrels can be cooked now, random starting gear, tweaked few things, better info on campfire (strong wind), back button works better on some devices, calories text should not appear on top of stamina, better shelter means better resting.
Alpha version 0.7 - New version based on the LDJAM. New content, traps, crafting, fire creating tools, gear, new campfire system and more... (required permissions due crappy Unity3D game engine bug)
Alpha version 0.6 - Please turn on sounds. LDJAM game prototype made in less than 72 hours.
Survive - Wilderness survival APK 0.22 - Free Simulation Game for Android
Aucun commentaire:
Enregistrer un commentaire